The Rules
Piece values
Counting material
The idea
Each piece has an approximate point value. Use it to judge trades: Pawn 1, Knight 3, Bishop 3, Rook 5, Queen 9, King ∞. Trading a knight for a rook is +2 ("winning the exchange"). Trading a rook for a knight is −2. But values are guidelines, not laws — a great knight can outshine a stuck rook.
Example 1 of 1
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
Rook (5) attacks knight (3). If you capture, you win 3 points clean.
2
Try it
Your move
Win material — capture the knight with your rook.
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h