The Rules
Promotion
Pawn becomes anything
The idea
When a pawn reaches the opposite end of the board (rank 8 for White, rank 1 for Black), it MUST promote — turn into a queen, rook, bishop, or knight. You choose. Almost always you choose queen (it's the strongest piece). Occasionally underpromoting to knight wins because it covers squares the queen can't.
Example 1 of 1
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
The d7 pawn is one step from promotion. d8=Q gives White a brand-new queen.
2
Try it
Your move
Promote your pawn to a queen.
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h